== SoundManager 2: JavaScript Sound for the Web By wrapping and extending HTML5 and Flash Audio APIs, SoundManager 2 brings reliable cross-platform audio to JavaScript. == HTML5 Audio() Support (Beta-ish) * 100% Flash-free MP3 + MP4/AAC where supported, compatible with Apple iPad 3.2, iPhone/iOS 4 * Fallback to Flash for MP3/MP4 support, as needed * SM2 API is unchanged, transparent; HTML5/flash switching handled internally * HTML5 API support approximates Flash 8 API features, minus ID3, plus buffering * Some other formats (WAV/OGG) supported via HTML5, depending on browser * See soundManager.useHTML5Audio for implementation details. == Basic API Features (Flash 8) * Load, stop, play, pause, mute, seek, pan and volume control of sounds from Javascript * Events: onload, whileloading, whileplaying, onfinish and more * ID3V1 and ID3V2 tag support for MP3s (title, artist, genre etc.) == Shiny Flash 9 Features * RTMP / Flash Media Server streaming support (new, experimental) * MPEG-4 (AAC, HE-AAC, H.264) audio support * "MultiShot" play (layered/chorusing effects) * Waveform/frequency spectrum data * Peak (L/R channel volume) data * Audio buffering state/event handling == General Tech Stuff * Full API Documentation with examples and notes * console.log()-style debug output and troubleshooting tools * Community-based discussion/support == As Heard On The Internets A few nifty sites that have implemented SM2 for driving audio: * Muxtape * SoundCloud / The Cloud Player * 8tracks * Last.fm * Opera (media player component) * Discogs * Mixcrate == Project home, documentation, live demos etc.: http://www.schillmania.com/projects/soundmanager2/ == Versioning / Development Notes Releases are versioned by date, e.g., V2.97a.20110424 and are tagged as such. The latest release is always on trunk/master. Post-release development builds may be available on the appropriate -DEV branch, eg., V2.97a.20110424-DEV